Graphics Systems and Models: Applications of Computer Graphics, A Graphics System, Images: Physical and Synthetic, Imaging Systems, The Synthetic-Camera Model, The Programmer’s Interface, Graphics Architectures, Programmable Pipelines, Performance Characteristics.
Text book 1: Chapter 1
DOWNLOAD PDF DOWNLOAD WRITTENInput and Interaction: Interaction, Input devices, Clients and Servers, Display Lists, Display Lists and Modeling, Programming Event Driven Input, Menus.
Text book 1: Chapter 3 – 3.1 to 3.7
DOWNLOAD PDF DOWNLOAD WRITTENGeometric Objects and Transformations: Frames in OpenGL, Modeling a Colored Cube, Affine Transformations, Rotation, Translation and Scaling, Transformation in Homogeneous Coordinates, Concatenation of Transformations.
Text book 1: Chapter 4 – 4.4 to 4.9
DOWNLOAD PDF DOWNLOAD WRITTENViewing: Classical and Computer Viewing, Viewing with a Computer.
Lighting and Shading: Light and Matter, Light Sources, The Phong Lighting Model, Polygonal Shading.
Text book 1: Chapter 5 – 5.1, 5.2 and Chapter 6 – 6.1, 6.2, 6.3 and 6.5
DOWNLOAD PDF DOWNLOAD WRITTENFrom Vertices to Fragments: Basic Implementation Strategies, Four major tasks, Clipping, Line-segment clipping, Cohen-Sutherland Clipping, Liang-Barsky Clipping.
Implementation Algorithms for Graphics Primitives and Attributes: Line-Drawing Algorithms, DDA Algorithm, Bresenham’s Line Algorithm, Parallel Line Algorithms, Setting Frame-Buffer Values, Circle-Generating Algorithms, Midpoint Circle Algorithm.
Text book 1: Chapter 7 – 7.1 to 7.4
Text Book 2: Chapter 5 – 5.1 to 5.4
DOWNLOAD PDF DOWNLOAD WRITTEN